These cards are SO GOOD that they should not be common cards.
Now that i've got your attention, keep reading!!
This article will introduce to you common Forwards, Backups and Summons by elements that should not be common cards!!
I will also give special mention to certain common cards that can be used as tech cards.
This article will only cover Opus 1 - Opus 3 cards.
Lets get to it!!
Hello everyone, welcome to another article. Few things to highlight since the last time I posted something:
- Addendum Ban on Felidar Guardian kills off copycat combo in Standard
- Mono-Black Zombies won PT Amonkhet
- Temur Marvel became the new deck-to-beat in Standard after copycat
- Joe Soh won GP Kobe 2017 with another of his Eldrazi brew
- Pang Ming top 4 GP Manila 2017
- White-Blue Flash, Black-Green Delirium and Temur Marvel won the GPs last weekends
About the banning of cat, honestly I'm pretty happy about that as it did open up many decks in the format. However, the aggressive bannings from Wizards is not something that players want to see as they really need to think twice before they invest in a deck. As of now, I'm pretty sure Aetherworks Marvel is in Wizards watchlist so its not a good idea to invest into a Marvel deck right now. If you are looking to make a Standard deck now, I would probably suggest the following:
- Green-Red Pummeler
- Black-Green Delirium
- Blue-Red Control
Today I'm going to talk abit on one of them - Black-Green Delirium.
Hey players! I am back this week with a very first deck I made for FFTCG! This deck has gone through many a play test so there were many changes made in between testing. FFTCG has a total of 6 elements (think of them as colours in the game or classes) and 2 unique elements of Light and Dark. These two unique elements can be used in any deck but only ONE can be on play on your side of the field at a given time. Meaning you can only control ONE Light or ONE Dark character. I have chosen Earth and Lightning simply because I find the tankiness of Earth very strong in a aggro/midrange match up and Lightning superb in punching the damage through most control decks. Both elements have spot removal and board wipes in their arsenal! Without further ado, lets go into the preliminaries!
Hello players, I am here today to go through the specifics of FFTCG by way of the stacks, rules and placements of cards and its effects. Like any other TCG, FFTCG doesn't fall short of its own game mechanics. This game uses the stack/chase much like every other game you have played before (except maybe the one involving monies haha). The rules of FFTCG are rather new to the scene of table top TCGs but they do have the similar flow as with other games in the genre. Do take a look at the image below. This flow chart represents the flow of the game and where window of oppourtunities arise during each phase as well as each turn.
Players old and new! Sorry for my absence in article writing, I know there was naught many an article I have posted in a very long time! But fret not for I am here to day to talk about our most recent addition! Final Fantasy TCG! Most of us have played the most epic video game genre of all lifetimes in our childhood and even adulthood. The stories of mystical journeys, epic confrontations and memoriable stories ahve always captured our hearts and blown our minds! From the moment the last pearl bead which falls from Aerith's hairband when Sephiroth plunges downward with Masamune piercing her to her death, the moment when Cloud releases Aerith's lifeless body into the waters of the Forgotten City. The moment when Argus' arrow pierces Teta's heart or when Tidus is but a mere summon from the past of Zanarkand and when 'Eyes of Me' played on your TV while Squall and Rinoa floats in an airship deep in space. All these memoriable scenes lay embedded in our memories and stay there for a very long time. You can relive these memories by playing Final Fantasy TCG right on your tabletops!
Hello everyone. It has been awhile since my last post. I've been away since last November I think, for some family matters, and work of course. Didn't buy any cards for like 6 months until recently I got my playset of Fatal Push (and those are the only cards I bought from Aether Revolt). While I'm away from playing paper Magic, I did pick up Magic Online in Janurary. So today, I'm going to try out something new: to record some videos of my games. And the deck I'm playing today, is the good old Jund.
As you all know, the recent metagame is dominated by BG Delirium and WU Flash. Almost every article you can find online is about either how to play those 2 decks or how to beat those 2 decks. So instead of talking about those 2 decks, I found an interesting brew by our fellow Malaysian - Mike from Sabah.
"Fumiya Matsumoto is the Grand Prix Kuala Lumpur 2016 Champion!", the annoucement marks the end of GPKL weekends. I didn't know much about the Top 8 as I were focusing on the Big Tix Standard side event, what I know was:
- Au Yong made Top 8
- Top 8 consists of 6 UW Flash and 2 Mardu Vehicles
- Winner was on Mardu Vehicles
Hello everyone. Everyone should already be well prepared for the last WMCQ this Sunday. So, you've already know all the tricks in your deck; you've already have a sideboard plan for every matchups; you've already practiced hundreds of games with the deck......but is there anything else you need to know in Modern? Today I'm going to suggest certain stuffs in Modern that you might not know yet.
The Modern GP weekends have ended. Now is the time to see what Eldritch Moon cards are actually good in Modern. I've done a little bit of research on the GP decklists as well as MTGO Modern Constructed League decklists.